We make games where your choices leave marks.
Where systems record what you've done,
and the world changes because you also have.
We are not here to lead you. Only to walk beside you.
In our stories, you are not just a player β you are a listener, a keeper, a witness. We build not for today, but for what remains.
Eldriss is a quiet studio.
We do not build stories. We uncover them.
We do not design worlds. We remember them.
Right now, we're making The Last Spellkeeper. A cozy journey to gather forgotten magic. An immortal master and their apprentice travel the world, collecting spells before they fade. That's what we want to make: games that trust you to care about what you leave behind.
In Development
The Last Spellkeeper
A cozy journey to gather forgotten magic. An immortal master and their apprentice travel the world, collecting spells before they fade forever. But the master carries a secretβabout magic's origin, and a desperate wish to finally rest.
Slow-paced β’ Story-driven β’ Spell crafting
Early Concept
Titancare
A game about observing ancient creatures in their natural habitat. Not hunting them. Not fighting them. Understanding them. You are a field researcher on a planet inhabited by massive beings called Titans.
No combat β’ Observation β’ Knowledge as progression
